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Titanfall 2

| Luke Harris

So Respawn has admitted that they're working on a sequel to the online FPS mech shooter Titanfall that came out this time last year. And while I enjoyed the original, I'm not planning on buying the sequel unless some serious improvements are made.

Here's what I didn't like about the original: no community servers. That means, if Respawn stops supporting the game (as will eventually happen) there will be nobody else providing servers to play the game on. I have no issues with the fact that it's online-only, because welcome to the modern gaming era. But a lack of community-run servers support is a serious downfall for a multiplayer FPS, let alone an online-only FPS.

I've already noticed Respawn has shown less and less interest in updating the game, as the Titanfall blog has some long gaps between updates during the past few months. Their most recent post since mid-November last year is a post from yesterday about their launch anniversary. Bravo! But how's support for the game?

The other issue I had with Titanfall is the DLC. You pay for map packs that are exclusive to those who bought the DLC, so you have a lot less players playing those maps and matchmaking can take a while. Those maps were cool, but because of the exclusivity I believe all map packs should be free. Sell things like Titans or cosmetics, not maps.

And then there's the issue where I bought the season pass and then it got discounted repeatedly and now it's free. Waste of money, but of course I couldn't tell what Respawn was going to do in the future after I bought the season pass.

I am against microtransactions though. Thankfully Titanfall only really sells DLC so that's good, but I hope they don't follow the failed abomination of a game that Evolve turned out to be. I was a fan of Turtle Rock Studios until that garbage came out.

I really enjoyed playing Titanfall last year, and want to get back into it again, but it's going to be a bittersweet experience considering its seemingly uncertain future, especially regarding the community server issue.

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